Simone Petrosino

I am a curious and enthusiastic developer with a passion for game programming. I have always worked in game-centric environments exploring different roles, especially as a programmer and game user researcher. My desire is to contribute to the creation of immersive gaming experiences and magical worlds that leave a mark on players.


Working Experiences

Game Programmer

Bongfish, Austria

  • Working on an unannounced feature for World of Tanks (Wargaming.net).
  • Responsible for the development of a new rental mechanic and its integration for The Waffenträger: Legacy (Wargaming.net)
  • Highlights: Cross-Team Collaboration, Teamwork, C++, Custom Engine, Python.

May 2022 - Current

Research Project Assistant

Graz University of Technology, Austria

  • Game programmer for internal R&D, VR, and European funded projects.
  • Responsible for game user research projects about game communities and player behaviours, that result in scientific publications.
  • Collect data about games (gameplay, players behavior), analyse them and find their meaning.
  • Supervise other colleagues’ projects and students' final projects.
  • Highlights: Communication, Time Management, Leadership, Unreal Engine, Unity.

November 2020 - October 2022

Unity Developer

WonderLab s.r.l

  • Responsible for the design and development of a working prototype of an AR GPS-based mobile game for promoting city tourism.
  • Highlights: Rapid Prototyping, Unity, AR, MapBox.
September 2020 - November 2020


Skills

Download my Resume

Programming Languages & Tools
  • Used daily: Versioning system (Git, SVN), Jira, Rider, Visual Studio

Technology for game development
  • Good: Unreal Engine 4, C++, Unity (including VR development), C#, Python (including e.g., panda, matplot, scipy)
  • Basic: Blender
Other
  • IoT development, Asset Forge, Bash, Java, Basic Web Development

Soft skill
  • Teamwork, Collaboration, Problem solving
  • Adaptable, Optimist, Open-minded
  • Creative, Curious, Innovative

Education

Master's Degree in Computer Science

University of Salerno, Italy
110/110 cum laude - My thesis project is a study on how video games can induce a negative mood in the player in order to influence the player's opinions. To do this, I developed a game in Unity and analysed data from the gaming sessions of those who participated in my study.
2016 - 2020

Erasmus +

University of Skövde, Sweden
During this period abroad I developed my master thesis in Serious Game and attended an introductive game design course.
January 2018 - June 2018

Bachelor's degree in Computer Science

University of Salerno, Italy
97/110 - My thesis project is videogame where all objects and their behaviour are updated according to the telemetry data (CPU, temperature, memory) collected from another machine through the SNMP protocol.
2012 - 2016